This is a focus post on the Goblet seen in my First Mock Art test at Arts Univeristy Plymouth. I wanted to create a focus post on this specific asset to show more of the texture I created for it. this is one of the more complex textures I have created in Unreal Engine 5. I wanted to create a moss covered old dirty gold texture which I couldn't find online, so I created one myself. Using Unreal Engine 5's blueprint system I Multiplayed Moss and gold together with an alphamap then added them together, this was done for all the texture maps used (Base colour; Specular/roghness; Normals; Ambient Occlution and Pixel Depth) to create this beautiful combined texture.
Goblet in scene render