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Goblet containing a flame focus post.

This is a focus post on the Goblet seen in my First Mock Art test at Arts Univeristy Plymouth. I wanted to create a focus post on this specific asset to show more of the texture I created for it. this is one of the more complex textures I have created in Unreal Engine 5. I wanted to create a moss covered old dirty gold texture which I couldn't find online, so I created one myself. Using Unreal Engine 5's blueprint system I Multiplayed Moss and gold together with an alphamap then added them together, this was done for all the texture maps used (Base colour; Specular/roghness; Normals; Ambient Occlution and Pixel Depth) to create this beautiful combined texture.

Goblet in scene render

viewport view

viewport view

Wire Frame

Wire Frame

UV Unwrap

UV Unwrap

Texture full

Texture full

Texture close up

Texture close up

The Alphamap I created to apply the moss.

The Alphamap I created to apply the moss.