This is a piece created as a part of a string of workshops leading into a mini project set for Unit 504 at Arts University Plymouth. This is the fastest piece I have ever created, taking only 5 days to create this piece. That does mean it was incredabily rushed. However it is a testament to how much my problem solving, wold building and 3D skills have grown in the time I have been at University. The ability to create a piece like this in such a short time shows when necessary how resource and time efficient I can be with my work. Since this piece was done quickly for a workshop it doesn't have the usual cinematic quality compared to some of my Art Tests. However those are huge tasks to create and have over double the time allocated to them allowing me to add the insane level of detail for those piece. Even so I am still proud of this piece's visuals I think it came out extremily well visual wise for the amount of time spent on it. Overall I am extremily happy with how this peice turned out and the opotunitis it gave me to develop my skills.
I created this piece using SHADERSOURCE - Tropical Ocean Tool (https://www.unrealengine.com/marketplace/en-US/product/beach-wave-water) Meaning I now own and have used two different SHADERSOURCE plugins. I am extremily happy with these plugins and will continue purchasing more and using the one I have now for future projects.
Full Scene renders